Backgammon rules, set up and objective are similar to the standard classic ones. The game itself may be a little bit more challenging, since each player must face. LAWS OF BACKGAMMON. The game is played by two persons. Thirty men—fifteen of one color and fifteen of another—are used, and are set up as shown below, on a standard board of four quarters or tables having six points each. In the diagram above the players' home boards (or inner tables) are shown at the right. Holz handgemachte Backgammon Set - Backgammon Brettspiel - Geschenk für Wooden Backgammon Setup Game Desk Personalized Custom Dad Father.
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Setup For Backgammon Categories VideoBeginner Backgammon Tutorial - 1 - Setting up the Board
The setup for this version of the game is easiest of all!. Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points.
The object of the game is move all your checkers into your own home board and then bear them off. The roll of the dice indicates how many points, or pips, the player is.
Tribal Soul Board - Stranded on an island with nothing but wood? What better way to pass the time than with Backgammon. Roll the dice.
Use a dice tumbler to roll two six-sided dice once during each of your turns. The numbers rolled represent two separate moves.
For example, if you roll a 3 and a 5, you can move one checker three spaces and another checker 5 spaces. Or, you can move one checker 3 spaces and then 5 more spaces.
If either of the dice lands on a checker, outside of the board, or leaning against the edge of the board, then it is not considered valid and you will have to reroll.
Move your checkers to an open point. An open point is any point on the board that is not occupied by two or more opposing checkers. You can move your checkers to a point with no checkers on it, a point with one or more of your checkers on it, or a point with one of your opponent's checkers on it.
Remember that you should always move your checkers counter-clockwise, moving from your opponent's home court to your own. You only need 2 checkers to block a point, but you can have as many of your checkers as you want on a single point.
Remember that you can either move one checker twice or move two checkers once. For example, if you roll a , you can move one checker 3 points over and then 2 points over, as long as it lands on an open point both times.
Alternately, you can move one checker 2 points over to an open point, and move another checker 3 points over to an open point. Play the numbers on the dice twice if you roll doubles.
If you roll the same number on both dice, then you've earned yourself two extra moves. If you roll double 3s, for example, then you can make four moves of 3 points each.
As long as the total moves add up to 12 and each move lands in an open point, you're in good shape. Lose your turn if you can't play either number.
For example, if you roll a , but you can't find an open point when moving any checker either 5 or 6 times, then you lose your turn. If you can only play one of the numbers, then you can play that number and lose your turn on the other number.
If you can only play one number or the other, then you have to play the higher number. If you can't play the doubled number you've rolled, you lose your turn.
Keep your checkers safe. If one of your checker's gets hit, then it will go to the bar and you will have to use your next turn to roll and try to reenter the board in your opponent's home board.
Do your best to keep at least two of your checkers on a point, at least early in the game. Try to dominate the board. Before you start moving your pieces into your home court, you should try to have many points occupied by 2 or 3 checkers instead of just a few points occupied by 5 or 6 checkers.
This will not only give you more options to move to open points, but will also make it harder for your opponent to move to an open point.
Part 3 of Hit a blot to move your opponent's checkers to the bar. If you hit a blot , a point occupied by just one of your opponent's checkers, then the opponent's checkers will be placed on the bar.
You should try to hit the blots whenever possible, as long as it helps you move your pieces as close to your home court as possible.
This is a great way to slow down your opponent. Enter your pieces when they are taken out. If a player hits a blot with one of your pieces on it, then you have to place your own checker on your bar.
Your task is now to move that checker back onto the opposing home board. You can do this by rolling the dice and then moving the checker onto an open point on your opponent's home board, if you roll an open number.
If you do not roll an open number, then you lose your turn and you will have to try again on your next turn. This is because you're moving your checker two points over from the bar.
You may not use the sum of the two numbers to choose a space. For example, if you roll a 6 and a 2, you cannot add them and move your piece onto the 8th point.
You can only move your checker onto the 6th or the 2nd point to reenter. Move your other checkers after you have gotten all of your checker s off the bar.
Once you get your checker s off the bar and back onto the board, you can move your other checkers again. If you only had one checker to enter, then you can use the other number that you rolled to move one of your other checkers.
If you can only enter one checker during a dice roll, then you will have to try again on your next turn. If you have more than two checkers on the bar, you can only move your other checkers once all the checkers on the bar are entered.
Part 4 of Understand how to win the game. To win the game, you need to be the first one to bear off, or remove, all of your checkers from the board and into your tray.
You're right that if you have three checkers on a point, that point isn't open for your opponent.
However, you don't actually need to have three checkers on a point in order to stop your opponent from landing there. Nackgammon uses the same number of checkers as regular backgammon that is, 15 , but they're arranged so that there are four checkers in your opponent's home quadrant.
This makes for a somewhat longer game. Instead of using 15 checkers per player, a game of hyper-backgammon uses only three, one on each of the and points.
This makes for a fast-paced game, but also makes it much easier to take checkers out. Dutch backgammon is different from other variations because all the checkers start the game off the board, and must be rolled onto it.
However, it's still played with 15 checkers per player, just like normal backgammon. To set up a backgammon board, give each player 15 checkers and have them place 2 on their point.
Next, place 5 checkers on the point, 3 checkers on the 8-point, and the 5 remaining checkers on the 6-point. To take a turn, roll 2 dices to see how far you can move 2 checkers, but keep the 2 numbers you rolled separate.
If you can, try to have 2 checkers on a point to stop the opposing player from landing on a single checker and taking it. Finally, remove checkers from the board by rolling the number of the point your checker is on.
To learn how doubles work in backgammon, read on! Did this summary help you? Yes No. Please help us continue to provide you with our trusted how-to guides and videos for free by whitelisting wikiHow on your ad blocker.
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Author Info Last Updated: August 6, References Approved. Method 1 of Understand the backgammon board.
It's important to understand the basics of the backgammon board before you begin to put your checkers on it. Here is what you need to know before you begin to set up your board:  X Research source The board has 24 narrow triangles called points.
The triangles alternate in color and are grouped into four quadrants of six triangles each. The board's four quadrants include player one's home board, player one's outer board, player two's home board, and player two's outer board.
Each player's home board is in the right quadrant closest to the player. The home boards are opposite each other.
The outer boards, located in the left quadrant, are also opposite each other. The triangles are numbered from The point is the point that is further from each player, on the leftmost side of the player's opponent's home board, and the 1-point is the rightmost triangle on the player's home court.
The player with white checkers will find their home board located in the right quadrant closest to them. The player with black or dark checkers opposes them and finds their home board to their left, mirroring the white.
The outer boards are each located in the left quadrant. Each of the triangular points is assigned a number from one to twenty-four beginning in the home base and working counterclockwise for player one and clockwise for player two.
The checkers are of opposing colors; one light, one dark. Players put two checkers on their twenty-four point, five checkers on their thirteen point, three on their eighth point and five on their sixth point marks.
Both players have a dice cup, two dice and what is called the doubling cube is placed on the side of the board. Both players will agree on a point total to which they will play toward for the win.
This point total will always be an odd number. For a look at some of the best Backgammon sets have a look here to see what your favorite one might be.
When checkers are hit and removed from the board they are placed on the bar before being re-entered according to the roll of the dice. On one side of the bar is both players home board.
This could be on the left or right depending on which side of the board you are sitting. Your home board will always be on the near side of the backgammon board and you move your checkers towards yourself to the home board.
On the other side of the bar are the outer boards for both players. Backgammon uses a notation system to record the passage of play.